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Sea of solitude e3
Sea of solitude e3












sea of solitude e3

According to Geppert, video games are in a unique position to tell exciting stories that put players in the shoes of characters that are in occasionally extraordinary, but still relatable circumstances. In some ways, this made me more drawn into what Sea of Solitude was trying to say about Kay's journey. While there are major story threads to follow, you can also leave your boat and explore some of the abandoned buildings, letting you search through the remains of the homes that once were.Īlthough there's always an element of danger in Sea of Solitude-even leaving your boat to swim in the water puts you at risk of getting eaten-I found that the game had something of a relaxing cadence, despite how heavy some of the subject matter was. While you do have the freedom to choose which direction to sail towards, there is largely a set path to follow through the city that leads to the key moments of the story. But it's about how you come down and relax about life, suffering and pain is a part of life, and it's something that focuses on a lot."ĭescribed as a "wide-linear" game, you'll have the freedom to explore and row about the flooded city. You never quite overcome your worries and fears, and this game isn't a superhero story where everything is perfect after you finish it. "I want people not to feel so bad about feeling lonely, and that they understand that almost everyone experiences that in some way and that it's a part of human life," said Cornelia Geppert. Now Playing: Swimming Through The Sea of Solitude Even from the short demo we played, it's evident that Sea of Solitude tries to tackle the complex and challenging topic of mental health, and the creator describes the game as the most important project the studio has ever made.īy clicking 'enter', you agree to GameSpot's By finding the strength within herself to explore further, she will be able to restore the city, slowly raising the buildings from beneath the surface and restoring color to the different areas of town. As she maneuvers through the canals and alleys of the town-which is loosely inspired by Berlin-she'll encounter evil blights that seem to have a deep connection to her-shouting vile insults that seem akin to intrusive thoughts. While at E3 2019, we had the chance to check out a near-final build of Sea of Solitude and spoke with the CEO of Jo-Mei Games, Cornelia Geppert, about why it's essential for more games to tackle some challenging issues like mental health.īeginning in a rowboat, the protagonist Kay comes across a flooded city in the middle of the ocean. But therein lies the hook in this puzzle-adventure game, that sense of isolation and loneliness is palpable, which is reflected in the struggles the main character has with her own mental state. Taking an unorthodox approach to something of a well-worn adventure premise, you'll explore the ruins of a seemingly flooded world that's completely abandoned. Keep exploring Eggplante for all major news and updates on EA Originals games.Coming from Jo-Mei Games, Sea of Solitude is the next EA Originals title, following 2018's A Way Out from Hazelight studios. The game appears to be in development for PlayStation 4, Xbox One and PC, although its platforms weren’t directly clarified during the keynote. Sea of Solitude doesn’t currently have a specific release date, but it is targeting an early 2019 launch.

sea of solitude e3

Sea of Solitude boasts a colourful, canvas-esque art style that calls back to similar independent gaming efforts like Tequila Works’ Rime as well, which was shown off in a quick trailer to close out the presentation. The game stars Kay, an isolated young woman whose loneliness starts gradually turning her into a monster, with players tasked to find ways to start resisting the change and gradually restoring Kay’s humanity. Sea of Solitude appears to be a third-person action-adventure game with an emphasis on platforming-fueled exploration and puzzle-solving, pretty much placing it in a similar gameplay design foundation as Fe. A third game, Sea of Solitude, was also confirmed to be in development under the EA Originals label by German developer, Jo-Mei Games back in 2016, and at this year’s keynote, EA finally showed a bit of the game in action. Two titles have spawned from EA Originals so far, those being Zoink Games’ Fe, and Hazelight Studios’ A Way Out, both of which released earlier this year. During this year’s EA Play conference for E3 2018, EA dedicated a small section to updating gamers on their EA Originals label, a program designed to fund and promote promising independent games.














Sea of solitude e3